—workshop
Open Source Immersive AnimationsHosted By
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Abstract
For several years I have been using my university’s planetarium to conduct experiments with my students and develop a method for creating immersive animations using only free and open source software. I’d like to share what I’ve learned at the Libre Graphics Meeting.
In this workshop I will show participants how to use Blender and other free and open source tools for creating immersive animations for planetariums and virtual reality. Blender’s Cycles render engine includes multiple options for rendering immersive media, but the setup, rendering, and playback can be challenging. Topics like lens settings, resolution, stereoscopic rendering, render optimization, compression, HDR, and VR headsets will be discussed.
There will be emphasis on navigating the cognitive difficulties that emerge when working on a flat surface (the average computer monitor) while building media for a non-flat surface (a planetarium or VR headset).
To bring with you
Participants should have their own laptops with Blender and Handbrake installed.