Libre Graphics Meeting 2014 » Sneak Peek http://libregraphicsmeeting.org/2014 Leipzig April 2-5 Thu, 08 May 2014 12:42:27 +0000 en-US hourly 1 http://wordpress.org/?v=3.7 Fashion Design Freedom – Valentina http://libregraphicsmeeting.org/2014/fashion-design-freedom-valentina/ http://libregraphicsmeeting.org/2014/fashion-design-freedom-valentina/#comments Thu, 30 Jan 2014 17:30:40 +0000 http://libregraphicsmeeting.org/2014/?p=559 While freedom in digital graphic design is a primary topic at Libre Graphics Meeting, applications outside the digital world are also fascinating to see! So there will be an opportunity to hear about (and hack with) the fashion pattern design tool Valentina this year.

Susan Spencer Conklin first brought up the topic of free software for fashion design at Libre Graphics Meeting 2010 in Brussels and a year later in Montreal she demonstrated her own software made as part of the Tau Meta Tau Physica project. She programmed the project in Python and implemented the results visually into Inkscape through extensions to be able to output the patterns.

Valentina Pattern Example

However, there are often many paths to a solution, and it wasn’t long before another option became available.

Roman Telezhinsky started working on his own pattern design tool called Valentina as he was studying in a college. Valentina will be introduced at this years Libre Graphics Meeting to the audience and because its still in an early stage, there will be a special hackfest for working on it!

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Building an OpenHardware Spectrograph for Color Profiling in Linux http://libregraphicsmeeting.org/2014/building-an-openhardware-spectrograph-for-color-profiling-in-linux/ http://libregraphicsmeeting.org/2014/building-an-openhardware-spectrograph-for-color-profiling-in-linux/#comments Thu, 23 Jan 2014 21:25:42 +0000 http://libregraphicsmeeting.org/2014/?p=486

At the 2012 Libre Graphics Meeting in Vienna, Richard Hughes presented a progress report on the ColorHug, his open hardware colorimeter. For over 2200 Linux users (and counting!), the Open Hardware ColorHug colorimeter has been an inexpensive way to calibrate monitors. Richard returns to LGM this year to talk about his newest project, a progression of the work on ColorHug, the ColorHug+.

ColorHug+ Prototype

The ColorHug+ is a mini-spectrograph with UV switched illuminants, allowing it to profile all manner of displays and printers. This allows for a complete look at colour management throughout the workflow. In this presentation Richard will be discussing the technology change for the ColorHug+, the higher price (£300 for the ColorHug+ vs. £60 for the ColorHug), and will walk through the requirements for building a device with sufficient accuracy and precision. Richard will also walk through a brief history of the project and display photos of early prototypes of the ColorHug+.

Join us in Leipzig at the 2014 Libre Graphics Meeting for a chance to meet Richard and see his presentation on the ColorHug+!

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Blender and the Manikin http://libregraphicsmeeting.org/2014/blender-and-the-manikin/ http://libregraphicsmeeting.org/2014/blender-and-the-manikin/#comments Wed, 22 Jan 2014 19:43:21 +0000 http://libregraphicsmeeting.org/2014/?p=384 Libre Graphics Meeting tries to bring in talks or presentations from the local community each year, and there is a fantastic presentation this year of the work done by Sebastian König recreating a 500 year old manikin with Blender for the GRASSI Museum für Angewandte Kunst in Leipzig.

Manikin

The original figure was created in 1525 of wood and string.
(Image courtesy of Sebastian König CC-BY)

As detailed in the original post on Blendernation, the original figure dates from 1525 and is an intricate creation of wood and strings that made the figure fully pose-able (even toes and fingers).  Due to its extreme age the figure is fragile, so it was scanned using computer tomography.  Starting from this scan, Sebastian then proceeded to use Blender to re-create the model digitally.

This not only allowed the model to be manipulated without fear of damaging the original, it was also able to allow the museum some insight into how it functions.  For more details of the process and results, have a look at the original post on Blendernation.

For an opportunity to hear Sebastian speak further about the process and results, come visit us in Leipzig for the 2014 Libre Graphics Meeting!

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